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The Adventure Pals

Massive Monster

Role Overview

"Your dedication, attitude and all round personality have made you a joy to work with."
— Jay Armstrong, Co-Founder, Massive Monster

Level Design & Mechanics Creation

  • Designed and curated over 50% of the game levels for The Adventure Pals, planning pacing and level flow, puzzle and combat variations and difficulty curves.
  • Carefully handcrafted puzzle and combat variety to ensure a compelling and balanced experience.
  • Designed various interactive game objects and mechanics to improve gameplay variety.
  • Advised on the prototyping of new mechanics, iterating on them until they felt great to play.

Quality Assurance (QA) Leadership

  • Responsible for all QA test plans, level curation and build stability testing.
  • Tracked bugs, organised user feedback and documented issues directly, ensuring reliable stability at release.