Role Overview
"Your dedication, attitude and all round personality have made you a joy to work with."
— Jay Armstrong, Co-Founder, Massive Monster
Level Design & Mechanics Creation
- Designed and curated over 50% of the game levels for The Adventure Pals, planning pacing and level flow, puzzle and combat variations and difficulty curves.
- Carefully handcrafted puzzle and combat variety to ensure a compelling and balanced experience.
- Designed various interactive game objects and mechanics to improve gameplay variety.
- Advised on the prototyping of new mechanics, iterating on them until they felt great to play.
Quality Assurance (QA) Leadership
- Responsible for all QA test plans, level curation and build stability testing.
- Tracked bugs, organised user feedback and documented issues directly, ensuring reliable stability at release.