Overview & Responsibilities
Collaborated closely with the Product Lead as the sole game designer in the London studio, owning game design pipelines, features, levels and specs for BRIX! Blast Friends and BRIX! Blast Rivals.
Key Achievements & Features Designed
- Designed and curated dozens of game features, drafting detailed specification sheets, wireframes and UI mockups from ideation to final build.
- Solely responsible for level design, utilising analytics to identify problematic levels, optimise difficulty spikes and boost player retention.
- Acted as the cross-functional coordinator aligning developer and artist pipelines with design visions.