I’m a Game Designer with a decade of experience shipping over 15 titles across PC, console and mobile. As a hands-on all-rounder, I bring a unique blend of creative artistry and technical ability to every project, adapting seamlessly to any genre or platform to create experiences that just feel great to play.
I live at the intersection of design, art and technology.
Over the past decade, I’ve worked across the full production pipeline: collaborating on aesthetics with artists, writing C# for gameplay systems and analyzing player psychology to refine core loops. My programming background allows me to bridge engineering and art fluently, ensuring smooth development.
As a dedicated gamer across all platforms, I stay deeply connected to current trends, mechanics and player behaviours. This active engagement sharpens my design instincts, directly informing how I build fresh, modern experiences.
Whether composing spatial soundtracks, creating digital art, capturing street photography or crafting custom worlds and reactive mechanics within D&D, I treat every creative hobby as a chance to experiment with new perspectives and explore different ways of connection with people.
"Your dedication, attitude and all round personality have made you a joy to work with."
Penguin Slide is an arcade puzzle game built for mobile and web and published on itch.io. As the sole developer, I designed the gameplay, programmed the mechanics, crafted the artwork and composed the sound effects and music.
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Woodoku is a highly popular mobile wood block puzzle game with over 150 million downloads. As Senior Game Designer, I owned the player experience by designing gameplay mechanics, levels, engineered shape-generation algorithms and optimised weekly LiveOps content.
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Woodoku Blast is a dynamic block puzzle game that expands on the original block puzzle formula. As the Senior Game Designer, I owned all gameplay mechanics, multiple features, UX design, haptics and audio.
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Meathook is a high-octane survival horror FPS. As a Game Design Consultant and Composer, I advised on all areas of the game's design and composed and produced the official soundtrack.
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The Adventure Pals is a quirky action-packed platforming adventure game released on consoles and PC. As the QA Lead and Level Designer, I designed over half the levels and led quality assurance.
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Never Give Up is a challenging death-platformer that tests player precision and patience. As a Level Designer, I created and curated dozens of levels and balanced the difficulty.
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Solitaire.com is a popular mobile version of the classic card game. As Senior Game Designer, I designed new levels, managed live operations and designed new features.
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BRIX! Block Blast is a vibrant match-three puzzle game developed by Playtika. As the sole Game Designer for the project, I designed all levels, various mechanics and coordinated cross-functional teams.
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Jalopy is an atmospheric driving simulation game where players maintain a classic car on a journey across Eastern Europe. As a QA Tester, I performed extensive testing to find bugs and ensure gameplay stability.
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Shoppe Keep is a fantasy business management simulator on PC and consoles. As a QA Tester, I rigorously tested the game to find bugs and ensure stability.
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World Ship Simulator is a maritime simulation game featuring various naval vessels. As a QA Tester, I thoroughly tested gameplay to find and log bugs to guarantee stability.
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Enforcer is an open-world police simulator focused on law enforcement operations. As a QA Tester, I executed thorough gameplay testing to ensure overall game stability.
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Circuit Breakers is a fast-paced multiplayer twin-stick shooter. As a QA Tester, I conducted extensive gameplay testing, verifying and logging bugs to ensure stability.
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My dissertation project investigated player reaction times through custom-built mobile games. As the Student Researcher and Developer, I programmed the games in Unity and analysed player performance data.
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This collection covers a variety of academic game prototypes, engines and graphic tools. As the Student Developer, I created gyroscope shooters, programmed multithreaded ray-tracers and 3D-modelled assets.
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HYPNO is a creative electronic music project featuring original tracks and custom sound design. As the Composer and Producer, I co-wrote three singles, mixed and mastered the tracks and improvised performances on livestreams.
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Swallows is an alternative rock band that has released music internationally. As the Lead Guitarist, I co-wrote the songs, recorded in Milan with a Grammy award-winning producer and performed at a music festival.
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I aim to reply to all inquiries within 24 hours during weekdays.