I'm a Game Designer with a decade of experience shipping over 15 titles across PC, console and mobile. As a hands-on all-rounder, I bring a unique blend of creative artistry and technical ability to every project, adapting seamlessly to any genre or platform to create experiences that just feel great to play.
Penguin Slide is an arcade puzzle game built for mobile and web and published on itch.io. As the sole developer, I designed the gameplay, programmed the mechanics, crafted the artwork and composed the sound effects and music.
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Woodoku is a highly popular mobile wood block puzzle game with over 150 million downloads. As Senior Game Designer, I owned the player experience by designing gameplay mechanics, levels, engineered shape-generation algorithms and optimised weekly LiveOps content.
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Meathook is a high-octane survival horror FPS. As a Game Design Consultant and Composer, I advised on all areas of the game's design and composed and produced the official soundtrack.
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The Adventure Pals is a quirky action-packed platforming adventure game released on consoles and PC. As the QA Lead and Level Designer, I designed over half the levels and led quality assurance.
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Woodoku Blast is a dynamic block puzzle game that expands on the original block puzzle formula. As the Senior Game Designer, I owned all gameplay mechanics, multiple features, UX design, haptics and audio.
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Never Give Up is a challenging death-platformer that tests player precision and patience. As a Level Designer, I created and curated dozens of levels and balanced the difficulty.
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Solitaire.com is a popular mobile version of the classic card game. As Senior Game Designer, I designed new levels, managed live operations and designed new features.
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BRIX! Block Blast is a vibrant match-three puzzle game developed by Playtika. As the sole Game Designer for the project, I designed all levels, various mechanics and coordinated cross-functional teams.
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Jalopy is an atmospheric driving simulation game where players maintain a classic car on a journey across Eastern Europe. As a QA Tester, I performed extensive testing to find bugs and ensure gameplay stability.
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Shoppe Keep is a fantasy business management simulator on PC and consoles. As a QA Tester, I rigorously tested the game to find bugs and ensure stability.
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World Ship Simulator is a maritime simulation game featuring various naval vessels. As a QA Tester, I thoroughly tested gameplay to find and log bugs to guarantee stability.
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Enforcer is an open-world police simulator focused on law enforcement operations. As a QA Tester, I executed thorough gameplay testing to ensure overall game stability.
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Circuit Breakers is a fast-paced multiplayer twin-stick shooter. As a QA Tester, I conducted extensive gameplay testing, verifying and logging bugs to ensure stability.
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My dissertation project investigated player reaction times through custom-built mobile games. As the Student Researcher and Developer, I programmed the games in Unity and analysed player performance data.
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This collection covers a variety of academic game prototypes, engines and graphic tools. As the Student Developer, I created gyroscope shooters, programmed multithreaded ray-tracers and 3D-modelled assets.
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HYPNO is a creative electronic music project featuring original tracks and custom sound design. As the Composer and Producer, I co-wrote three singles, mixed and mastered the tracks and improvised performances on livestreams.
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Swallows is an alternative rock band that has released music internationally. As the Lead Guitarist, I co-wrote the songs, recorded in Milan with a Grammy award-winning producer and performed at a music festival.
Learn More →I live at the intersection of design, art and technology.
Over the past decade I’ve worked in all areas of game development. From designing and programming mechanics to brainstorming new features, creating or collaborating on art and meticulously testing builds, I’ve done it all – and loved every second of it.
As a dedicated gamer across almost every genre, it’s become apparent to me that sadly not all games prioritise the player first. I strongly believe that only with the player as the primary focus can you make a brilliant game. I make sure to bring that player-first mindset to every game I work on.
My time as a player has sharpened my design instincts, directly informing my efforts to make unique and exciting games. The blend of my programming background and creative skillset allow me to bridge engineering and art fluently, ensuring efficient development and smooth collaboration.
My creative brain doesn’t stop at games, either. Whether it’s composing atmospheric soundtracks or music, capturing photographs, crafting worlds in D&D or creating digital art, I treat every hobby as a chance to engage with new perspectives and stretch my design legs.
‘Your dedication, attitude and all round personality have made you a joy to work with.‘
Have an interesting project or opportunity? Let me know.
I aim to reply to all inquiries within 24 hours during weekdays.